3D Slime Model
A downloadable project
A small Optimized Slime Model presented in Unreal 5
First time Sculpting and following this work-flow,
Using Blender, Substance Painter and Unreal Engine
Story
"In the heart of a dark, ancient dungeon, a small black slime wiggled through the shadows. Unlike the malevolent creatures around it, this slime felt a spark of curiosity and a longing for something greater.
Amidst the rubble of a hidden chamber, it discovered an old, rusted helmet and a broken sword. Though tarnished and worn, they gleamed with a promise of honor and valor. The slime wiggled into the helmet and gripped the broken sword, feeling a transformation within. No longer just a simple creature of the dungeon, it was now a knight ready to embark on a quest for bravery and chivalry. Thus began the tale of the smallest and most unlikely of heroes."
Difficulties
Being my first time following this workflow and with only tangential Blender experience this was more than just a bumpy ride. There are alot of mistakes that I could have avoided earlier in the workflow with the necessary experience. I definitely would like to repeat this process either as another Uni or Personal Project.
Credits
Created as part of the 3D surfaces course of the HS Ansbach.
Supervised by Doz. Maximillian Pichler
Status | Released |
Category | Other |
Author | Phyllumminati |
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